Professional workshops & conferences roundup

I know you all are stoked for ARLIS/NA Annual in Boston –  here are some other great events, workshops and conferences that may also be of interest.

SEI Pro – Summer Educational Institute For Visual Resources & Image Management – registration has officially opened.

Albuquerque, NM, June 8 – 11, 2010

This intensive workshop is intended to provide advanced instruction in visual resources and image collection management.  ARLIS/NA and the VRAF are developing a special curriculum to offer in-depth training that is often not found in library and information science degree programs.

Info at

Online education offered by Lyrasis

This is just a small selection of upcoming events and workshops. Visit for full schedule, Keyword: Classes and Events.  Students and unemployed librarians receive a 50% discount, call for more info.

  • 20 Questions: Art Resources
    02/02/2010 10:00am-12:00pm EST
  • Digital Collections: Where to Begin?
    02/04/2010 10:00am-12:00pm EST
  • Changes Ahead with AACR2, RDA, and FRBR
    02/04/2010, 2:00pm-4:00pm EST
  • Pop Culture Literacy: Keeping Up With Your Patrons
    02/09/2010 – 02/10/2010, 2:00pm-4:00pm EST
  • Gaming in Libraries
    02/16/2010, 10:00am-12:00pm EST
  • Understanding Digital Photographs
    02/18/2010, 10:00am-12:00pm EST

There are also few notable events related to mobile and virtual library and museum services:

Library in Your Pocket: Strategies and Techniques for Developing Successful Mobile Services (Free online webinar)

Hosted by EDUCAUSE Live! ; presenters: David Woodbury and Jason Casden from North Carolina State University.

This ‘sold out’ event has passed, but if you missed it, you can view the event archive (sound and images) at

Handheld Librarian (Virtual Conference)

Online, February 17 – 18

Featuring a wide array of collaboration, learning and networking activities focused on Mobile Library Services.

Conference website:

Going Mobile: Planning for Audience, Content and Technology in the Museum (Seminar)

San Diego, February 16 – 17

This two-day seminar is for museum professionals who want to explore the value of mobile devices and portable computing for their institutions, patrons and learners with renowned leaders in the new media field. Attendees will learn how to evaluate technology platforms and options, create interpretive content and deploy systems for supporting them.

Seminar Website:

The Future is Now:  Libraries and Museums in Virtual Worlds (Virtual Conference)

Online, March 5-6, 2010

This weekend conference is presented by the ALA VCL MIG (Virtual Communities and Libraries, Member Initiative Group) and the ACRL Virtual Worlds Interest Group. Expect presentations and panel discussions, as well as tours, demonstrations, poster sessions, social gatherings, and other events presented in OPAL, Second Life and other virtual worlds. Discounts for ALA Members, students, and others.

Conference Website:


Virtual Worlds: Libraries, Education and Museums Conference

Join us in Second Life on March 8 for a conference on virtual worlds and libraries, education and museums!  The purpose of this conference is to provide a gathering place for librarians, information professionals, educators, museologists, and others to learn about and discuss the educational, informational, and cultural opportunities of virtual worlds.  There will be a variety of presentations to attend
including keynote programs by Kitty Pope, Executive Director of the Alliance Library System, Barbara Galik, Director of the Cullom-Davis Library at Bradley University, Doug McDavid from IBM, and Christy Confetti Higgins from Sun.  The conference will be held at the beautiful New Media Consortium (NMC) Conference Center. For more information on and to register for the conference, visit the conference  website at

The Virtual Worlds: Libraries, Education and Museums Conference will be held in Second Life at the New Media Consortium Conference Center (NMC) on March 8, 2008. Registration is 8000 lindens (equivalent of $30 USD) payable in lindens to avatar Valencia Lane in Second Life.

The conference is organized by Alliance Library System, TAP Information Services, IBM, and Sun.  For more information on attending or presenting, contact Lori Bell at Alliance Library System at or Tom Peters at

Call for Papers: Virtual Worlds: Libraries, Education, and Museums

Saturday, March 8, 2008 in Second Life

Purpose of the Conference:
To provide a gathering place for librarians, information professionals, educators, museologists, and others to learn about and discuss the educational, informational, and cultural opportunities of virtual worlds.

Please note: Although the conference will be held in the virtual world Second Life, presentation and paper proposals about LEM developments in other virtual worlds are encouraged.

Possible Topics for Presentations, Papers, and Participatory Events:

· Virtual world events and exhibits as the drivers of attendance and engagement
· Immersive learning environments
· Reference service possibilities and practicalities in virtual worlds
· Corporate and special librarianship in virtual worlds
· Educational tools and resources
· Enterprise uses of virtual worlds
· Tours of LEM locations in Second Life
· Gaming and virtual worlds
· VW LEM opportunities for children, tweens, and teens
· Dreams and visions for LEM activities in virtual worlds
· Assessing LEM initiatives in virtual worlds
· Sustainability issues and opportunities for LEM activities in virtual worlds
· Other topics pertinent to the broad topic of LEM activities in virtual worlds are welcome! Send us your innovative proposals!

Proposal Guidelines and Deadlines:

· Each session will be 45 minutes long.
· All sessions will begin on the hour.
· All proposals are due by 5:00 p.m. SLT on Monday, February 11, 2008.
· Please send proposals to Tom Peters ( with “VW LEM proposal” in the subject line.
· For presentations, please send a paragraph about your proposed presentation, the intended audience, and any pertinent URLs or SLURLs.
· For papers, please send an abstract of your paper.
· Notification of acceptance will be received by Friday, February 15, 2008.
· The 25 USD registration fee will be waived for all presenters.
· Proposals from students and general citizens are welcome. You do not need to be a member of the LEM professions to present at this conference.

Conference Schedule (tentative):

(Note: Because Second Life and other virtual worlds attract citizens from all over the world, we plan to have two clusters of conference sessions. Some presenters may be asked to present twice on Saturday, March 8, 2008.)

· Friday, March 7, 2008, from 5:00 to 7:00 p.m. SLT (Pacific Time):
Pre-conference social gathering at Club Java on the Sun Microsystems SIM in Second Life.

· Saturday, March 8, 2008 from 8:00 a.m. to noon SLT (Pacific Time):
First Cluster of Conference Sessions:

o 8:00 to 8:45 a.m.: Keynote Panel (no conflict)
o 9:00 to 9:45 a.m.: First group of sessions
o 10:00 to 10:45 a.m.: Second group of sessions
o 11:00 to 11:45 a.m.: Third group of sessions

· Saturday, March 8, 2008 from 5:00 to 9:00 p.m. SLT (Pacific Time):
Second Cluster of Conference Sessions:

o 5:00 to 5:45 p.m.: Keynote Panel (no conflict)
o 6:00 to 6:45 p.m.: First group of sessions
o 7:00 to 7:45 p.m.: Second group of sessions
o 8:00 to 8:45 p.m.: Third group of sessions

· Note: Pre- and Post-Conference conversations, announcements, and documents will be available in the “Virtual Words: Libraries, Education and Museums” group in Facebook.

Conference Sponsors:

· Alliance Library System (
· IBM (
· Sun Microsystems (
· TAP Information Services (
· Virtual Worlds Library Association (

Conference Organizers:

· Lori Bell (Lorelei Junot in Second Life):
· Doug McDavid (Doug Mandelbrot in Second Life):
· Christy Confetti Higgins (Violet Portola in Second Life):
· John Howard (Corwin Howlett in Second Life):
· Craig Anderson (Draconius Merlin in Second Life):
· Tom Peters (Maxito Ricardo in Second Life):

Library Student Journal: Update and Call for Papers

Call for Papers

LSJ is now accepting submissions from Library and Information Science students around the world! Visit us at to view our submission guidelines and upload your submission. LSJ is a great way for students to gain experience in Open Access publishing and get a published paper on their resume before starting the job hunt! Questions? Contact us at

A selection of recently published papers:

The first year of LSJ, presentation now available:

Editor-in-Chief Amy Buckland, and Publisher Eli Guinnee gave the keynote address at the Simmons College Skillshare on the topic of Student Scholarship in the Open Access Age: the First Year of Library Student Journal. Links to the podcast and slidecast.

Facebook, Second Life, & the LSJ Editors’ Blog

Our Facebook and Second Life groups are growing quickly. If you are an LIS student and regular visitor to either, find us by searching for “Library Student Journal” This is a great way to communicate with colleagues worldwide in a more informal setting than

And don’t forget to visit our blog.


Amy Buckland, McGill University, Editor-in-Chief

Eli Guinnee, SUNY Buffalo, Publisher

LOC Preservation – 21st Century-Style

Gamasutra reports that the Library of Congress is funding an initiative – Preserving Creative America – to preserve creative media, including movies, digital photography, and video games.

The blog further states

According to a statement announcing the program, many of the included projects will involve “developing standardized approaches to content formats and metadata (the information that makes electronic content discoverable by search engines), which are expected to increase greatly the chances that the digital content of today will survive to become America’s cultural patrimony tomorrow.”

Perhaps of most interest to ArLiSNAPers is the portion of the program called Preserving Virtual Worlds. This partnership between University of Illinois at Urbana-Champaign, the University of Maryland’s Maryland Institute for Technology in the Humanities, the Rochester Institute of Technology, Stanford University, and Linden Lab, creator of the virtual world Second Life will focus on preservation standards and methods for virtual worlds, digital games, and electronic literature.

Official LOC press release is here.

Also note that ARTstor is slso one of the focus areas for the Preserving Creative America funding. This most recent initiative is to encourage photographers to submit archive-ready images to digital repositories. Partners on this project include Art on File, Artesia, Josef and Anni Albers Foundation, Northwestern University.

via Library Stuff

Art and Second Life: Social and Experiental Opportunities

So much energy is put into recreating physical spaces and their real-world limitations rather than experimenting with ways that virtual worlds create opportunity to do things that are impossible in real museums. These opportunities can be social–engaging with museum content with other visitors at their computers all over the world–as well as experiential–allowing visitors to jump into, smash, and manipulate content in ways that physics and conservators forbid in real space.

She then outlines two examples of these opportunities – an experiential recreation of Van Gogh’s Starry Night and social art gallery openings.

These are initiatives that information professionals (especially art librarians!) should be involved with!

via Steven M. Cohen’s Library Stuff

Library Gallery in Second Life

During the past several months I’ve been peripherally involved with the (Illinois) Alliance Library System’s project in Second Life, which has led to the creation of the Info Island archipelago. Some of us have formed an informal group of arts/media librarians in SL. We have about 30 members now, from the US, Canada, UK, and Germany. The group is called “artslib” and is open to all avatars. It’s free to join — no Linden dollars required.

If any ArLiSNAP readers/bloggers are interested, NOW is a great time to get involved — and master the SL learning curve during the remainder of the summer. The artslib group has been asked to manage the Library Gallery on Info Island — we’ll be moving into curating exhibitions and events toward the end of the summer or early fall.

The SL Info Island project is a grand experiment with, imho, very little direct relationship to the kind of library service that art libraries are providing day-to-day. I confess that i don’t really understand why people want to build/use virtual libraries with virtual books or to put in hours at a virtual reference desk… except to see where it goes and what it evolves into. My friends at Alliance argue otherwise (see their article “Who’s on Third in Second Life” in the Jul/Aug issue of Online) — so much for my opinion!

On the other hand, some artists are finding ways to employ Second Life as an artistic medium and are creating art in-world that’s worth experiencing right now. That’s what excites me, and that’s what I hope the artslib group will have the chance to present at the Library Gallery.
We’ll schedule a July meeting of artslib in Second Life very soon to discuss the Library Gallery, and we would love to have any ArLiSNAP readers/bloggers join us! I can be reached within Second Life by IM to Rookie Voyager, and outside of Second Life by e-mail to

Claire Eike, Library Director, School of the Art Institute of Chicago

The Sistine Chapel Reaches Second Life

Steven J. Taylor, director of academic computing at Vassar College, has recreated the interior of the Sistine Chapel in the virtual world Second Life. On the college’s Second Life island, visitors can step inside a pale-yellow building and view a replica of the frescoes that adorn the 15th-century chapel in Vatican City. They can even fly up to the ceiling to get a close up of the nine stories from the Book of Genesis painted by Michelangelo. The purpose of the project is to help students learn about art and architecture, says Mr. Taylor, who created the interior from photographs. –Andrea Foster

Second Life, Museums, and Archaeological Modeling

Richard Urban blogs at Inherent Vice on his collaborative poster session, “Second Life, Museums, and Archaeological Modeling” for the Digital Humanities Conference.

The researchers have identified the trend of user-created cultural institutions, rather than institution-created cultural sites.  Plus, “serious leisure” and Oldenburg’s “third spaces” – what an amazing opportunity to create new spaces for cultural creativity!

Center for the Book Arts in Second Life

For those interested in getting their feet wet in Second Life, Richard Minsky writes that,

The Center for Book Arts is building a campus in Second Life (in a New Media Consortium region) that will include a Book Art Museum and book production studios. The museum will include permanent exhibitions on the history of the book as well as exhibitions of contemporary book art. Rotating exhibitions of material from libraries around the world will include book art related special collections. If you have a proposal for an exhibition from your library, please contact Richard Minsky.

You might like the building–it’s a giant book with raised bands on the spine that are balconies. Some details are in this article, with pix of the building:

Check here for a tutorial on how to create a SL account.

Session Update from Atlanta: Hot Topics

Hot Topics

Long-term planning for conference requires session approval, preventing discussion of new ideas. Last-minute and timely topics have been generated – emerging technologies this year.

Varying levels of experiences
Overview of technologies and their use

Rebecca CooperCatholic University, Reader services manager at the Society of the Cincinnati Library

Brian Loar
Resource librarian, global design firm Fitch
ArLiSNAP administrator

Rebecca Price, Univ. Michigan

Sue Mayberry, Otis College of Art and Design, Director of Tech.
Web2.0 capturing imagination of faculty and staff
Read the rest of this entry »